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・ Bloody Code
・ Bloody Creek crater
・ Bloody Dead And Sexy
・ Bloody Dick
・ Bloody Dick Creek
・ Bloody Dick Peak
・ Bloody Disgusting
・ Bloody Doll
・ Bloody Falls
・ Bloody Falls massacre
・ Bloody Fight in Iron-Rock Valley
・ Bloody Fist Records
・ Bloody Friday
・ Bloody Friday (1972)
・ Bloody Friday (Minneapolis)
Bloody Fun Day
・ Bloody Good Time
・ Bloody Gulch massacre
・ Bloody Hammers
・ Bloody hand
・ Bloody Hands Gap
・ Bloody Harvest
・ Bloody Island
・ Bloody Island (Mississippi River)
・ Bloody Island Massacre
・ Bloody Isshq
・ Bloody Jack
・ Bloody Jack (novel)
・ Bloody Kids
・ Bloody Kiss


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Bloody Fun Day : ウィキペディア英語版
Bloody Fun Day

''Bloody Fun Day'' is a puzzle Flash game developed by Urban Squall and published by Kongregate on March 12, 2009. Players control one of a family of three grim reapers and are tasked with moving around an island of hexagonal tiles, killing creatures called Cuties in order to replenish their own life force. Cuties come in four colors. Only the red ones restore life; the others charge special abilities that give the player more ways to kill further Cuties.
The game was initially developed as a demo by Urban Squall during the group's annual development meeting, in a San Diego hotel during November 2008. The demo was further tested after the five-day meeting, resulting in the complete game being released during March. The game's theme was inspired by the short story ''Everything Can Be Beaten'' by Jhonen Vasquez, which features a monster that clubs animals to death and is unable to interact with them in any other way.
Critics praised the game's concept, gameplay and addictiveness. The intensity of trying to keep the reaper alive was highlighted by some reviewers, such as saving the reaper's life by killing a large number of Cuties. Some issues, such as the lack of special effects and enemies, were highlighted; this did not prevent reviewers from rating the game positively overall.
==Gameplay==
The game is turn based, with players selecting one of a family of three grim reapers as their player character and starting the tutorial or selecting a game mode from either "5 Level Mode" or "Unlimited Mode". Players are presented with an island consisting of hexagonal tiles, each occupied by a cutie, with their chosen reaper present in the middle of the board armed with a scythe. The objective of the game is to earn the highest score possible, by killing Cuties, before dying.
Cuties come in four colors: Red, Black, Blue and Gold. When defeated, a Cutie releases a soul of the same color, which is added to the player's stock. Red Cuties' souls replenish the player's life gauge. The other three colors fill one or more of six special move buttons, allowing the player to use different attacks when the buttons are filled.〔 When a new game is started, the player begins with 15 life points, one of which is expended each time the player moves to an adjoining tile. If the player's life points are depleted then their reaper dies, the player must slay as many red Cuties as possible to continue playing.〔 In "5 Level Mode" play ends after the player completes the fifth level, in "Unlimited Mode" play continues until the player runs out of life energy.〔
When a player moves to a tile occupied by a Cutie, that creature is slain along with any other Cuties of the same color directly connected to that tile. Chains of Cuties can be slain in this fashion, producing several souls. Each tile the player moves to is drained of life, causing the grass to wither and preventing the player from moving back to it, any Cuties destroyed in a chain outside of the initial tile become eggs. After a set period of turns the eggs hatch into random Cuties, which can again be harvested for souls. Any tiles drained by the player's presence return to life and are furnished with an egg when existing eggs hatch.〔 The result of this is that every tile the reaper travels on takes twice as long to spawn a new Cutie compared to tiles that housed a Cutie destroyed by a chain attack.〔 Players move to the next game level after a certain amount of moves, every new level increases the time taken for eggs to hatch by a turn. Moving onto a tile containing an egg destroys the egg and incurs a small point deduction,〔 but destroying a golden egg increases the player's score. A golden egg is produced whenever 10 or more Cuties are killed in a chain.
The left side of the game screen features a turn tracker, which consists of a number of notches that represent turns. Markers are placed beside events such as level waypoints, egg hatching events, and the turn that ends the game if the player can't harvest more red souls. The 6 special abilities the player can charge with souls include the ability to kill any group of Cuties on the board, convert any adjacent group into red souls, and double the amount of souls obtained from any adjacent Cutie group.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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